Hmm, I'm not sure why there's such a difference then, there are a few effects I can think of that would provoke a difference, but that wouldn't explain the gap between your and Petes data, let alone yours and mine. We did need a large sample so we couldn't have afforded to do this as a group, but maybe we should have done the first 2 or 3 together to make sure that we were doing the same thing. That being said I watched Pete do a test or two in scifi and he seemed to be doing the same thing I was, but we still have very different results. Odd.
Now for reflections. This is going to be quite tetchy, partly because it's after 3am, but mostly because this has been the most painfull group project I've been involved in since crossdressing for drama in secondary school (don't ask) However I think the things to bear in mind are that I tend to be very cynical and critical of most things I'm involved in and that everything has turned out okay in the end. That being said, here they are:
Reflections
I have been doing as many group projects as possible over the course of my university career, more than half of my modules this year have involved some kind of group work and that’s fairly representative of my course as a whole. It seemed a good idea since I believe that it most closely represents the way in which I’m likely to end up working once I finish university (or even later on in university since I’ve already got someone I’m looking at co-authoring a paper with)
All of my experiences so far have been at worst, average and at best fantastic and I have no regretted the decision for a moment. Until this year, this has been, without a shadow of a doubt, the most hellish project I’ve ever had the displeasure to be involved in. I’m glad to be seeing the back of it.
Up until a couple of weeks ago I was feeling as if I had been carrying this group, which at best was not proving to be too much of a hindrance. I’d been the only one with any ideas and I’d been doing most of the early tasks myself. I’d made more posts than anyone else and they were longer on average as well, my writings account for at least half of the blog and there are supposed to be three of us. The questionnaire would have been much improved (maybe even to the point of not being completely useless) if I’d just given up on trying to get any work out of Peter and done the damn thing myself, just like every other task up to that point. I felt that his final design looked identical to mine and had no thought put into it whatever. I was getting increasingly irate and sending stronger and stronger messages along the lines of “do some fucking work” and then everything changed.
Peter came out with a marvellous prototype, with over 100 slides. I then started getting serious about project management and stopped making vauge comments like “do some work” and worked out what needed to be done and put a timetable to it. This would have allowed us to be finished on time. Pete kept to this and produced a number of useful results, in some cases more than was required and generally really helped to get the project to the state that it’s in now.
Dan on the other hand generally produced substandard work (prototypes that could not be tested on the core tasks, ignoring 2/3 of the data collection) which was often late (I had a bunch of participants for Thursday, as was timetabled and the opportunity was wasted because the prototype did not exist to do the testing on) I don’t doubt this would have been a better project without him.
I needed to get that out of my system.
To take a step back and look at it from a less personal level the user centred design approach is an interesting one. I think that it makes a lot of sense to design computerised solutions focusing on who will be using them and for what rather than just the problem. Thinking about it this approach is already prevalent in other industries, for example the entire field of ergonomics would not exist without this sort of consideration.
I think that I started without too much idea of what user centred design was. Steps like writing the vignette about how the product might be used were performed from the point of view of someone used to traditional design, re-reading it I realise it made me think about the way in which someone might use the product, but at the time I felt more like I was writing it to dictate how someone should use the produce. A subtle difference, but an important one.
The questionnaire was a bit of a disappointment, I think that we asked the wrong questions. Really what we wanted to do was fix the aspects of the design that were dictated by what the product was and ask about the other things. Instead we included a question regarding the delivery mechanism, which was needed, but some of the options included things that would be incompatible with the core ideas behind the product. As soon as people picked the incompatible idea (and most did) the rest of the results become very hard to use, because suddenly we don’t have an evaluation of what people might want on this product, we have an evaluation of what people would want on some different product.
It’s like having a questionnaire about a wristwatch and asking “how many golf clubs should this product be able to carry?” as the first question. Anyone who doesn’t put 0 is suddenly thinking of the product as a golf bag, so when a question comes up like “where should it be worn?” comes up later people say ‘shoulder’ in a golf bag mentality and suddenly you’re designing a wristwatch which people wear about their shoulder. I think we did the right thing to discount the sections of the data that seemed inappropriate, even if they were the most popular.
Developing two designs simultaneously would have been a really good move if we’d have developed the two designs we were talking about. Sadly the eye movement prototype is extremely poor, as it makes no attempt whatsoever to represent eye movement, I recognise that this would have been hard, but as the point was to compare eye movement to Bluetooth it was really vital to make some attempt even if it was as little as saying “always move the mouse cursor to where you’re looking on screen” at the start. As it is I feel that we’ve got a comparison between the Bluetooth approach and a point and click mouse interface approach. I reckon that it made us choose the poorer design.
All of that being said we have had some positive moments on the project. The keypad prototype is fantastic. Making the original really made me think about how someone might use this and what sort of things would make a user feel good about it and I had a number of really good discussions on it later. Petes dramatic expansion has a lot of thought behind it too and really gets to the core of what this is about. Looking back a lot of the earlier theoretical work was pretty good as well, trying different approaches to creativity and design really gave us a solid start point for designing this product even if we didn’t capitalise on it as well as we might have.
I think that in the end we did manage to come out with a fairly solid design for a very novel product. It was hard to do because there are not many comparable products on the market so it really was a case of designing something from first principles. I think that despite the difficulty of the task and the numerous setbacks we’ve managed to generate a solution that’s pretty good.